-
Can’t seem to model using spline
I tried searching for previous posts with this issue and the results were too overwhelming for a new guy like myself. Basically I’ve got an object (a combination of two splines connected to form a new object) that I want to bend and follow a certain path. I tried creating a bezier spline to align the object to but it wouldn’t work and using the spline effector tool “kind of” worked, but only a small portion of the spline was covered by the object and it flattened the object, though that easily could have been because I didn’t know what I was doing.
So how can I make an edited object bend and align to a 3D spline? Any help is gratefully appreciated!