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r12 broadcast subdivide polygons on text?
I have broadcast, and am under a time crunch. Please don’t say “just upgrade” it’s not in the budget. Anyway, there’s no sub-polygon displacement, so I have to figure out a way to subdivide the polygons on some extruded text. You know… text outline, then the extrude thing. I have to do it on the existing extruded text (MASSIVE dynamic scene with tumbling letters and rocks… 500+ objects, so it’ll take too long to redo the scene). I just got a note from the EP that the text (concrete) needs to have distressed edges, chips, and such.
So, I need to use a displacement map… but I really really need to up the polygon count to make it look right (EP also wanted no bevels, so a displacement map now only effects the sides). so… how do I up the polygon count on the letters without ruining my scene?
Here’s the structure of the text right now:
cloner
|
—extrude object
|
—–Letter
It’s like this fore each letter.
Thanks for your help.