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  • r12 broadcast subdivide polygons on text?

    Posted by Tyris Audronis on May 24, 2013 at 11:27 pm

    I have broadcast, and am under a time crunch. Please don’t say “just upgrade” it’s not in the budget. Anyway, there’s no sub-polygon displacement, so I have to figure out a way to subdivide the polygons on some extruded text. You know… text outline, then the extrude thing. I have to do it on the existing extruded text (MASSIVE dynamic scene with tumbling letters and rocks… 500+ objects, so it’ll take too long to redo the scene). I just got a note from the EP that the text (concrete) needs to have distressed edges, chips, and such.

    So, I need to use a displacement map… but I really really need to up the polygon count to make it look right (EP also wanted no bevels, so a displacement map now only effects the sides). so… how do I up the polygon count on the letters without ruining my scene?

    Here’s the structure of the text right now:

    cloner

    |

    —extrude object

    |

    —–Letter

    It’s like this fore each letter.

    Thanks for your help.

    Tyris Audronis replied 13 years, 3 months ago 2 Members · 4 Replies
  • 4 Replies
  • Brian Jones

    May 25, 2013 at 4:16 am

    maybe, maybe not but for what it’s worth — https://www.informatik.uni-bremen.de/~bwf/worn_edges/

  • Tyris Audronis

    May 25, 2013 at 5:32 am

    Almost. I was sooo hopeful. but it only works on the extrusion, and not on the caps for some reason. any way to freeze extruded text? it might work then. Thank you!

  • Brian Jones

    May 25, 2013 at 3:58 pm

    make the Extruded text editable (C key) – then Connect the extrusion and caps – then go into Point Mode select all the points in the extrusion and run Optimize that will give you one complete object that should work … Worn Edges is hugely unstable if you start to push the parameters though, so Save a lot and work with one letter at a time (no whole words where you have to push the numbers to get enough edge cracks)

  • Tyris Audronis

    May 25, 2013 at 10:40 pm

    Totally works! Thank you.

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