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  • Geometrical Error in Cinema 4D r14

    Posted by Özşen İsmet on March 24, 2013 at 8:52 am

    Hello Cinema 4D Gurus

    I’m new to Cinema 4D r14 and I am facing a serious problem while experimenting the modeling in Cinema 4D, when I create a cube object then convert it into a polygonal object after selecting an edge or vertex points and move it to diagonally downward position, once it reaches at certain angle, one of the cube’s side face broken that look like damaged artifact or geometric error in Cinema 4D or I am doing something wrong or missing something. I’ve posted some screenshots of my related problem please help me, it would be appreciated if anybody could resolve my problem.

    Thanking you in anticipation.

    Özşen İsmet replied 13 years, 5 months ago 3 Members · 3 Replies
  • 3 Replies
  • Ashish Gupta

    March 25, 2013 at 12:26 pm

    Naveed Rehman

    I just tried to recreate your problem and the same thing happened in C4D R12 also .. strange i never noticed it ….

    Ashish Gupta
    Motiongraphics artist and 3d generalist

    aashi.29nov@gmail.com

  • Brian Jones

    March 25, 2013 at 3:23 pm

    it’s a consequence of using quads instead of tri polys. In the standard cube if you pull the upper-left point of any face (looking at it face-on) down far enough you get that error. It’s just because of the order the points are in. There are two ways to fix it that I know of. Take the Knife tool and cut from the moved point to the corner to make two tri’s (have to be in poly mode not edge mode)

    or select the bad face in poly mode, reverse normals – then you can select all the faces and Align normals if the reversed face is going to goof your gestures at all.

  • Özşen İsmet Create COW Profile Image

    Özşen İsmet

    March 26, 2013 at 6:07 am

    Thanks for your humble help Brian, I’m eternally grateful that you’ve solved my problem and thanks for your amazing tips and tricks.

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