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Specific position of an object beeing emmited by a particle system
Hi,
I have an object being emitted by a particle system. I added a Rigid body tag to the object and a Collider body tag to the floor on my scene. Everything works perfectly. I was was wondering, is there a way to have my object end up in a specific position after it hits the floor? Since I want to keep the “bouncy” effect of my object colliding with the floor.
Thanks in advance!