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Texture tiling problem
I am having trouble getting a texture to tile in one direction. I made a texture using a gradient which has a number of color bands in it, using 2D-V as the orientation. This is to represent rock strata. I then mapped it onto a surface, using Flat mapping and tiling, and restricted to a selection to only show it on one side of an object. I want the texture to tile in the V direction several times, so I tried 4 to start with. The U direction only has 1 tile. It shows up fine in the editor, you can see the 4 tiles, but when I render it only one tile shows, and the bottom color of the gradient fills the rest of the object. I tried using a checkerboard instead of a gradient, and when I do that it tiles and renders fine, using the same mapping settings. What do I need to do to make this work? I’m using Cinema 14 on Mac 10.8.2.
Here’s a picture. Thanks, Jack
