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Making a stretched texture look even all around it
Hi, I’m just doing a test with Sweep Nurbs and applying a texture to it.
My question is; I want the texture that I apply to look even all around it and not look like it’s stretched on the bends and shrunk at the ends when the fillet caps are as in this screenshot:
How would I go about achieving a nice even texture all over my over my model?
Here’s the model with it’s texture in case you need it:
4788_ws.c4d.zipThanks.
