Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D GI shadowcatching

  • GI shadowcatching

    Posted by Carlos Angeli on August 31, 2012 at 1:13 pm

    Hi guys,

    I have simple scene set up. One object sitting on a plane. No lights, just an HDR sky and GI on. I’m trying to get the exact same result as using the Shadowcathcer plugin, which gives you a render of the object with it’s shadow (transparent) and no floor.

    However, it doesn’t seem to work with GI, just plain ol’lights. Is there a work around this?

    Thanks

    Carlos Angeli replied 13 years, 8 months ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    September 1, 2012 at 4:33 pm

    There’s no easy solution, unfortunately, because there’s no way for the program to distinguish GI shadows. One thing you can do, though, is use a separate render to create your own GI shadow multipass:

    * place a floor object under your object, give it a white material, and add a compositing tag with “compositing background” checked;

    * add a object buffer in the comp tag;

    * add a background object and give it the same white material;

    * render out the image and the object buffer;

    * in post, use the object buffer to knock out the object, leaving just the GI shadow, and multiply that over the full the render.

  • Carlos Angeli

    September 1, 2012 at 5:41 pm

    Thanks Adam! I ended up doing that and it worked OK. I just thought that maybe there was some other work around that I didn’t know about.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy