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Activity › Forums › Maxon Cinema 4D › separating individual polygons of a sphere

  • separating individual polygons of a sphere

    Posted by Agbor Collins on August 2, 2012 at 10:44 am

    Hello people,
    Please can i am new to cinema 4d but i can’t even sleep cuz i am so into it. i have tons of tutorials but i am stock on something here.
    can anyone please tell me how to separate individual polygons on an octahedron sphere?
    Pleeeeas help i am stuck.
    thank you.

    Agbor Collins replied 14 years, 2 months ago 2 Members · 2 Replies
  • 2 Replies
  • Darby Edelen

    August 2, 2012 at 2:59 pm

    Depending on what you want to achieve there are a couple of different ways to do this.

    The first two options only work on a polygon object. The last MoGraph/PolyFX option works with either a polygon or parametric object:

    1) The “Mesh > Commands > Disconnect” function will “disconnect” selected polygons from the sphere, you can then select these polygons and move them separately from the sphere, although they will not become separate objects in the Object panel.

    2) If you want all the faces separated as different objects: select all the faces of your polygon object and use “Mesh > Commands > Disconnect” (shortcut: u-d) with Preserve Groups deselected. Then go to “Mesh > Conversion > Polygon Groups to Objects.” In this case you’ll end up with a separate object for each polygon.

    3) If you have the MoGraph module you can add a “MoGraph > PolyFX” deformer to the sphere. From there you can manipulate each of the polygons of the sphere as a separate clone using MoGraph effectors.

    Darby Edelen

  • Agbor Collins

    August 3, 2012 at 12:21 am

    Thanks very much. I saw this effect of individual polygons appearing one after another in an orderly pattern to build a sphere so i was trying to do the effect but could not break down the sphere. I will try to use your guides to see if i can replicate the effect.
    it is really cool.
    and the each polygon has a different color. I think there a random effector with some color property tweaks will work.

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