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Lighting 3D Precomps with Collapsed Transformations
I’ve run into a bit of a problem I can’t seem to figure out and hope someone can help me.
I’ve created several precomps consisting of animated (in 3D space) text and images. Those precomps are nested in a final comp over a larger background image onto which I want them to cast shadows.
I have to collapse the precomps to keep the moves they have in 3D. However, it seems that my lights do not cast shadows from the precomps unless I deselect ‘collapse transformations.’ Then it works fine. But my moves are gone.
I’m stumped. I’m using more precomps than I usually do and I’m not as familiar with the way comps behave when you collapse them. So any help would be greatly appreciated.