Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D Saving scattered particles (at frame 120) as a single object?

  • Saving scattered particles (at frame 120) as a single object?

    Posted by Per Sverre wold-hansen on April 11, 2012 at 5:00 pm

    I’ve fed my (3D) goldfish w/particles (“small flakes” from a TP emitter) falling/spreading (dynamics) on the the top of the water in a goldfish bowl. The particles are at rest on the surface at frame 120.

    To avoid the dynamic calculations on a number of varied shot-angles later and for different usage: I need the particles – in positions as animated/scattered to frame #120 – as a single, stationary object for later use: For placing that one on the water surface instead (also avoiding “vibrating” particles.)

    I have a feeling the answer is basic, but after hrs of head-scratching — > How?

    (Similar usage: Making a stack of bricks as a single object after they have fallen randomly and dynamically to the ground.)

    PerS

    Per Sverre wold-hansen replied 14 years ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    April 11, 2012 at 9:56 pm

    Bake the dynamics (Cache tab of the Dynamics Tag) and then run up to frame 120 and you can do a Current State to Object which will give you a new group of objects frozen at that point.

  • Per Sverre wold-hansen

    April 16, 2012 at 11:34 pm

    Thanks a million, Brian – Took me some time to figure, but that did the trick. Very useful. Still: Tried to make ONE object of all “Instances” and the two original objects inside/below the Emitter, but couldn’t. But I did get what I wanted.

    PerS

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy