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Activity Forums Maxon Cinema 4D Drive Thinking Particles with deformers?

  • Brian Jones

    March 10, 2012 at 9:29 pm

    add deformers as a child of the Particle Geometry object

  • Mariusz Ślemp

    March 10, 2012 at 9:51 pm

    Thank you for answer. Its works whitch geometry but not particles. Before i was driving particles using standard emitter and a matrix object. I`ve set matrics mode to object and use standart emitter as an object. After i deform matrix object and its work well, but i need to use ThinkingParticles instead of standard emmiter and i have no object to put into matrix object field.

  • Mariusz Ślemp

    March 10, 2012 at 9:57 pm

    Basicly im following this tutorial: https://vimeo.com/18824259
    , and i want to use tp instead of standard emitter.

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  • Darby Edelen

    March 10, 2012 at 10:51 pm

    [Mariusz Ślemp] “After i deform matrix object and its work well, but i need to use ThinkingParticles instead of standard emmiter and i have no object to put into matrix object field.”

    You can put the Thinking Particles group into the Object field.

    Darby Edelen

  • Mariusz Ślemp

    March 10, 2012 at 11:02 pm

    Thanks a lot…it`s working! 🙂

  • Mariusz Ślemp

    March 10, 2012 at 11:23 pm

    At last is still not working. Its affects matrix object but not affecting TP. I was trying also to change particle priority into matrix object to after/before effectors and with no luck. Im including screenshot with settings.

  • Adam Trachtenberg

    March 11, 2012 at 6:13 pm

    It seems to me that it should work with a single Matrix object with the constrain TP set to 100%, but it doesn’t.

    However, it seems you can workaround it by using a second Matrix object set to object mode and targeting the matrix object that’s actually targeting the TP particles.

    The order of objects in the Object Manager is critical.

    File: 3846_deformtpvia2matrixobjects.c4d.zip

  • Mariusz Ślemp

    March 11, 2012 at 6:35 pm

    Yees! That`s work! 🙂 Thanks a lot for your time and for project file which help me to understand this well.

    Greatings,
    Mariusz

  • Spencer Bailey

    May 20, 2012 at 5:38 am

    Is there anyway you could explain how the PStorm is set up? I’m wanting to do something similar but I’m completely lost on how you are getting the PStorm to become the Matrix object to be deformed.

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