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Shader effector problem
Strange…
I have a bitmap texture, flat mapped onto a grid clone, fit to object, no problems as expected…
When I move the texture onto the shader effector, it’s no longer visible, but it is picking up color values from the bitmap and applying just color to the clones.
I’ve done this before without any issues, has anyone ever seen this?
Thanks,
Craigcraig whitaker
vfx – mograph
https://www.imdb.com/name/nm4117151/
