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Passing through pyrocluster
I’ve figured out most of the Thinking Particles/TPfreeze/Pyrocluster Nebula setup (if anyone’s interested in the details, let me know). Pyrocluster is AMAZING. One persistent problem I’m having though, when the camera passes through a nebula, it causes the rest of the scene to flicker in a buggy-looking way, almost like the screen is flashing.
Maybe I can just use multiple passes to render the nebula separately… unless someone knows a compositing tag trick or some such thing