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Activity Forums Maxon Cinema 4D How to Fill Imported Path

  • How to Fill Imported Path

    Posted by Gino Terribilini on October 3, 2011 at 8:01 pm

    I’ve created my Working Paths file, open it in C4D, I have ‘Connect Spines’ ticked, I select all my paths and connect them, I create Extrude NURBS, and move my object under it and voila.. it created a 3D object. The problem here is that its creating a 3D Object of the path itself when what I want is the path to be filled (i.e. its extruding the outline rather than a solid). How do I ‘Fill’ my object or make it a solid?? Thanks!!

    Gino Terribilini replied 14 years, 7 months ago 2 Members · 2 Replies
  • 2 Replies
  • Tim Shetz

    October 3, 2011 at 9:14 pm

    I think what you want to do is enable caps…then you could reduce the depth of the extrude if you don’t want much thickness.

    __________

    Tim Shetz
    c4dtraining.com

  • Gino Terribilini

    October 3, 2011 at 9:23 pm

    Ah ha! Figured it out by watching the “Vector Logo to 3D Logo” on this forum. All I had to do was select ‘Extrude NURBS’ in my Objects tab, then go to the Attributes window and tick ‘Hierarchial’

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