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23.976fps to 25fps wierd problem – Anyone Else?
I’m having a really annoying new problem, basically the workflow is ntsc animation built and rendered at 23.976fps from which we then need to deliver 25fps pal animation. My standard workflow for the last couple of years is simply to nest the final 23.976fps comps into 25fps comps and apply a stretch of 95.904% which results in playing every frame without any duplicates, I’ve been doing this for years without any problem but now it’s not working any more.
When I apply the stretch and render the results are duplicate frames in the render, basically every fifth frame is duplicated but the duration is correct so it must be dropping every fifth frame also.
It works correctly if I place the 23.976fps comp in a 25fps comp that I know is the right duration and then stretch the out to the playhead at the last frame, this results in a stretch of 95.904% and it does work but why doesn’t the other way?
I’ve noticed that when I type 95.904% in the stretch box and then click back into it the number there is actually 95.903999, after effect is round the number down for some reason and I think that might be causing it by making the speed more or less correct but no longer falling correctly on the right frames.
Has anyone else come across this too? If any of you have a couple of minutes to spare I’d appreciate it if you could do a simple test, make a 23.976fps comp with some basic animation, nest it in a 25fps comp, apply a stretch of 95.904% and tell me if it plays every frame correctly or duplicates frames, also click back in the stretch box and let me know if it’s still 95.904 or something else.
Sorry for the long post, this is completely killing my workflow right now and I’m about to pull my hair out.
GlennserPS Dual 2GHz Power PC G5 with OS 10.4.11 and after effects 8.0.2.27 and QT 7.4.1 although I got the same results in an Intel/Leopard box