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Activity Forums Maxon Cinema 4D R12 Broadcast: Dynamics via MoGraph

  • R12 Broadcast: Dynamics via MoGraph

    Posted by Kelly Johnson on August 3, 2011 at 4:12 pm

    Used to Studio version…. I’m trying to get basic rigid body/collider relationship established in Broadcast R12 and can’t seem to make it work.

    I’ve read that although I have the Simulation/ dynamics Rigid Body and collider options, those tags don’t work (what are they for in Broadcast R12?) and I’m supposed to use MoGraph to establish the same thing, but I’m at a loss as to which basic tags to use.

    Thanks… I’ve been on a C4D overload the last month and switching between versions is maddening at the moment!

    Adam Trachtenberg replied 15 years ago 3 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    August 3, 2011 at 6:40 pm

    Broadcast works like R11.5 for Dynamics IIRC. I never had 11 but I think you had to have dynamics in a cloner so the Fracture object got used if you didn’t need copies but wanted to use Dynamics. Others will know better than I

  • Adam Trachtenberg

    August 4, 2011 at 2:06 pm

    Right, basically dynamics can only be applied to cloners and fracture objects. Other objects can be colliders but they cannot themselves be dynamic.

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