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Controlling Cloned Lights
I’m going insane trying to figure this out! I’m fairly new to C4D and not at all familiar with effectors so any responses will have to be be in total noob language, thanks.
The scene I’m trying to create is of one lightbulb in the centre/top of the screen coming on, then more coming on in a grid stretching away from the camera, in a wave going down, but with some randomness.
So, I’ve set up a clone of a bulb in a 20×20 grid. I’ve also set up a clone of a light in a 20×20 grid and it looks great – illuminating the bulb and casting light onto a ceiling plane.
But I can’t figure out how to animate them coming on.
I know I have to use an effector, but I can’t get my head around how they work. I thought a Plain effector was the best option – ticking the ‘visibility’box in the parameters to make the light clones disappear. But it doesn’t work. I can alter the scale and position, but not the visibility. Any idea why?
Any other options?
I have downloaded a sample file that sort of does what I want using a shader effector, but I can’t work out how that works.
The important thing is to have only one bulb come on at first, then the rest come on in succession.