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Activity Forums Maxon Cinema 4D Cloners – collision without gravity

  • Cloners – collision without gravity

    Posted by Craig Whitaker on April 18, 2011 at 2:06 pm

    Hey everyone,

    Working on a medical animation where I need to show cells slowly moving around as the camera pulls back. I have a setup right now using a cloner grid with random noise for a slow, undulating move. When I set it as a rigid body, it obviously falls to the ground. I’ve seen people using the Force option to set to “follow position” but no matter what setting that’s on, the clones are quite spastic. Is there a good technique that will allow cloners to simply not intersect while randomly moving around?

    Thank you,
    Craig

    craig whitaker
    vfx – mograph

    David Gugel replied 8 years, 11 months ago 4 Members · 3 Replies
  • 3 Replies
  • Michael Szalapski

    April 18, 2011 at 2:25 pm

    Could you lower the force of the gravity so they don’t fall?

    – The Great Szalam
    (The ‘Great’ stands for ‘Not So Great, in fact, Extremely Humble’)

    No trees were harmed in the creation of this message, but several thousand electrons were mildly inconvenienced.

  • Adam Trachtenberg

    April 19, 2011 at 4:06 am

    Try turning gravity to 0 in project settings and also turn up follow position and follow rotation in the rigid body tag’s Force tab. The higher the value the less dynamic interaction you will get, but I think collisions are respected even at high force settings.

  • David Gugel

    September 17, 2017 at 1:29 am

    Thank you! I know this is an old thread but that answered my question and solved my problem.
    Much appreciated, David

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