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Geometry: 3d mesh with primitives other than cubes – how?
HI guys
Im working on some brand artwork that explores complexity & beauty out of simplicity – yes, that old one 🙂
I like to develop some nice organic forms from interlocking primitives – ideally pyramids, tetrahedrons… ideally anything fairly ‘simple’ i.e. not a 32 sided sequasmamegahedrons – that I can explode, distort twist in organic ways… kind of mirroring nature… buckminster fuller inspired stuff…
Obviously I know how to do this with a matrix of cubes and some mograph effectors.. but obviously a grid of cubes doesnt make for very interesting shapes.. just bigger square polygons 🙁
My grasp of maths is about as good as a smart 8 year so If anyone can help with links, formulas, models, effectors Id really appreciate it…
Elin
**edit**
this is kind of what im talking about – except i need it translated into dummy language 🙂
https://graphics.berkeley.edu/papers/Howison-SFT-2009-06/Howison-SFT-2009-06.pdf
It’s all the those pesky details :p