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Activity Forums Maxon Cinema 4D Baggy Trousers — Modeling

  • Baggy Trousers — Modeling

    Posted by David Jolosky on March 20, 2011 at 5:15 am

    Hey there awesome C4D community. Really wish we could get a group started in Seattle WA.
    Anyway, I’m a mograph/after effects guy who is now starting to dive deeper into modeling. I’m working up a character using hypernurbs modeling and I want to make some legs with baggy/creasy type pants.

    Tried the “easy” road of trying out deformers but not getting the effect I want. Should I be thinking more of texutres with bump maps? Cloth? is Cloth difficult to grasp?

    Anyway, insightful comments appreciated and if you in the Seattle area, I’d love to get a user group going.

    cheers

    David Jolosky

    Thomas Pascavage replied 12 years, 6 months ago 3 Members · 3 Replies
  • 3 Replies
  • Brian Jones

    March 21, 2011 at 2:49 am

    what kind of bagginess are you looking for? Wrinkles at the knees or movement of the whole leg in the walk cycle?

  • David Jolosky

    March 21, 2011 at 3:56 am

    Looking more for bagginess at the knees, wrinkled, cuffed. Not even thinking animated walk cycle as of yet.

    My thanks for taking the time to respond.

    david jolosky, visual communications || design || construct || interact

  • Thomas Pascavage

    October 28, 2013 at 4:39 pm

    also Im having the same difficulty. have you come up with any solutions since? I know pose morph would do the job but it’d be tedious for a walk cycle. I haven’t found an efficient way to model them either. all logic tells me that a belt at the top of some pants on a skinny model with good sized shoes should work but unfortunately that’s a lot of render work that might still produce some artifacts.

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