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  • Applying Material to Ridged Body Issue

    Posted by Brett Putman on February 15, 2011 at 10:42 pm

    I have a quick test scene that I am working with in which I have a sphere sitting on top of a plane, both of which are static Ridged Bodies. Insides the sphere are several random primitives which are the children of cloner objects, so they to can be used as Ridged Bodies. I am animating these using an Attractor.

    Everything is animating the way I want it to and acting exactly as expected until I add a material to a primitive inside the Ridged Body sphere. When this happens, the primitive which has had the material added to it disappears from the scene.

    I am using version 11.5.

    Thanks

    Brett Putman replied 15 years, 3 months ago 1 Member · 1 Reply
  • 1 Reply
  • Brett Putman

    February 15, 2011 at 11:52 pm

    Nevermind.
    Got it.

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