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Volumetric Light
I’m trying to get my volumetric lights to not have a pointy beginning point, if that makes any sense? Similar to what Lux does with the start distance.
Such as; I have a light object with a volumetric light attached to it. The cone of the light starts at a point and I’d like it to start say 20% up the cone? I tried bringing the light back into the object but as soon as I do that, it completely obscures the light.