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texturing the interior of a submarine
can anyone help me with a texturing issue I’m having –
no matter what I try, I can’t seem to nail the correct textures needed for my interior submarine shot. It’s a simple room with pipes, etc.
every time I take a stab at it, it either comes off looking way too grungy or reflective.
Can someone lend me some advice or set me up with the attributes of a good base texture for say a gray submarine interior wall?
Thanks so much in advance
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