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  • tons of materials

    Posted by Rick Sebeck on October 5, 2010 at 3:13 pm

    So I am doing a “video wall” type animation where I will have 90 “screens” rotating, each with a different video on them. I was originally going to make 1 long video and then just adjust the in and out for each object. But when I adjust the animation setting on the material, it changes it on all the objects.

    Other then bringing in 90 different materials (180 if you count front and back!), is there a better way to do this? I was originally going to composite the videos in AE after the render, but even that seems tedious!

    I thought of doing one big video and then adjusting the UV mapping on each. I’ve also noticed people cheating the effect by just projecting mapping the large image on all the screens – but I need to cut to closeups where you see the rotation clearly.

    I’m kinda a newby to 3D so any advice would be great!

    Thanks,
    Rick

    Adam Trachtenberg replied 15 years, 7 months ago 2 Members · 4 Replies
  • 4 Replies
  • Rick Sebeck

    October 5, 2010 at 3:24 pm

    BTW – I originally did the animation with an XREF of the screen then a cloner object with a matrix and a shader deformer doing the flip. But then I couldn’t put individual materials on each screen.

    So now I have a project with 90 object, each inside a fracture object which uses the shader object to do the flip.

    There must be something I’m missing right?

    Editor

  • Adam Trachtenberg

    October 5, 2010 at 6:06 pm

    Still tedious, but this is how I’d do it:

    * put screen object in cloner;

    * create a material with mograph multi-shader in the color or luminance channel;

    * load single movie with all clips into first channel and calculate animation;

    * copy that into the next channel and pick a different start frame for the animation;

    * repeat 98 times;

    * apply a random effector in color mode to randomize the different clips.

  • Rick Sebeck

    October 5, 2010 at 7:29 pm

    So I found a post on the Cow that was similar to this – where they added the Multi Shader, loaded the movie, clicked “To Layers”. Applied that to the matrix object, then added a step deformer with the color selected.

    But, this would work with a one sided object – since the material is applied to the matrix object and not the object being cloned.

    With your method – how/where do I adjust the start frame? Or is there a way to select the “shader #” on each object?

    -Rick

    Editor

  • Adam Trachtenberg

    October 5, 2010 at 10:28 pm

    You adjust the start time in the multishader — works just like setting up a regular animated material.

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