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Activity Forums Maxon Cinema 4D Sound Effector smoothing in xpresso

  • Sound Effector smoothing in xpresso

    Posted by Ryan Kehn on August 16, 2010 at 10:33 pm

    What’s up C4D cats?

    Anyone no of a way to smooth out the output of an expresso node using the sound effector?

    Basically I’ve got a tachometer type animation that I’m driving the rotation of the needle with sound. It’s working and everything by linking up the output of the sound effector through a sample effector node, but the animation is just too jerky. If I were applying this to a mograph object, I know I could just add a delay effector to smooth things out, but I was hoping to avoid a whole mograph setup as I’m using the sound effector to drive a few other things in the project that is working quite while.

    So, basically, I’m hoping for a fast start to the needle and then have it return a bit slower/smoother…make sense?

    Thanks in advance for any tips!

    Best,
    Ryan

    Adam Trachtenberg replied 15 years, 9 months ago 2 Members · 1 Reply
  • 1 Reply
  • Adam Trachtenberg

    August 17, 2010 at 3:31 pm

    You can smooth it out somewhat using the sound effector’s falloff and lower cutoff settings, and by changing the mode from peak to average. There’s probably some way to combine the sound effector and delay effector through Xpresso but I can’t tell you how off the top of my head.

    But in truth you don’t need to use Xpresso for this. Instead, put the tach needle in a fracture object and apply the effectors to it. Or use a cloner set to use one clone.

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