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MoDynamics Question
Hello All,
MoDynamics Question
I have a client that wants an animation similar to a Hula Hoop Backspin. I have a cylinder inside a cloner object that has Custom Initial Velocity set to +1200 in the x direction and a Initial Angular Velocity set to -900 in the B rotation field. This gives me the animation I want but the cylinder eventually starts to go off axis until it falls like a real hula hoop would (on to a floor plane). I am wondering if there is a way to keep the cylinder upright…ie not have the cylinder fall flat.
Thanks for your help in advance.