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Blender Flud System and Cinema 4D: Controlling Textures
Hi. After much turmoil, I have finally managed to make a water splash simulation in blender then export it successfully into C4D using and Xref object to load each individual .obj (https://paengpaeng.com/2008/09/blender-fluids-in-cinema-4d-t he-next-step/). However, I need to texture the xref object with a liquid shader in c4d. The only way to do this is to edit each scene one by one(i.e, go into each obj and apply the texture frame by frame). Is there a way to apply a texture universally to the xref object to affect all the meshes universally?
ThanksJoel H.
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