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Collider
Posted by Jonah Michael on May 6, 2010 at 5:17 pmHello, i have used the collider engine, set it up properly, and in the viewport when i go through the keyframes, it collides properly, however, after i render it, the collider simply doesn’t work anymore, the cloth just goes through the object.
Any ideas why it does that?
Thanks.
Jonah Michael replied 16 years ago 2 Members · 6 Replies -
6 Replies
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Jonah Michael
May 7, 2010 at 7:08 pmWell how exactly would i go about animating it? I went to the tags menu and selected the cloth function for a plane, then selected ‘collider’ for the object with which it was supposed to collide. Isn’t that animating it?
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Brian Jones
May 7, 2010 at 8:07 pmI was wondering if the collider is animated, the usual “something pushes through a curtain” sort of thing. That can cause trouble (it needs to be cached to work) but if you have a collider that is not moving with the cloth dropping onto it because it’s cloth and the plane was not animated before you added the cloth tag, it should work. I’d probably have to see the scene.
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Jonah Michael
May 7, 2010 at 8:25 pmCached you say? It’s a table, on which a cloth drops. Thing is, the table drops from the sky onto the ground, then the cloth drops onto it. Would that make it needed to be cached? I think i saw a cache function in the properties somewhere, but never knew what it was for. By the name, is it used to memorise a certain action? Why can’t Cinema 4D already memorise it without it needing to be cached?
I’m new and would very much appreciate an explanation lol 🙂
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Brian Jones
May 8, 2010 at 1:55 amwhat you described should work without caching. That is usually only needed for situations where the position of the collider changes or simply to make the simulation faster as you scrub, you take a memory hit but the cloth engine does not have to calculate the cloth every frame. It does not sound like it’s the solution here though. Can you post the scene?
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Jonah Michael
May 8, 2010 at 10:34 amIt’s very simple, i put it on youtube, https://www.youtube.com/watch?v=RZ5xchSiAhE
It’s nothing complicated, what i want to know is why its working in viewport but not in render.
Also, i tried rendering only the frames that were involved in this, instead of the whole project, which took me hours, but after i clicked ‘render between frames x and x’ it seemed the engine wasnt rendering or anything, i mean the blue bar on the bottom of cinema 4d that normally shows render progress wasn’t there. But when i clicked ‘make preview’ again, it said ‘render engine is running’. If thats the case, why doesnt it show progrees, like full render does?
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