Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D Export animated character to Unity headache

  • Export animated character to Unity headache

    Posted by Brian Murphy on May 4, 2010 at 11:38 pm

    Hey guys, this is very new territory for me – still trying to figure this out. I have researched previous posts about boning a character in C4d and baking the animation in order to export an FBX over to Unity. How is the animation baked? I learned to go to CHARACTER, CUPPACINO then click in the vieport to have it keyframe the animation of the selected bone – is this how it’s done??

    The company to whom we are sending the animated model is having problems. The mesh comes through in pieces and no animation comes through, even though all the appropriate selections are checked in the FBX export window.

    Any guidance or hand holding offered for this one? Many thanks!
    Brian

    Brian Murphy replied 16 years ago 1 Member · 0 Replies
  • 0 Replies

Sorry, there were no replies found.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy