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mograph_shader_effector in conjuncion with dynamics
Hi,
I’m new to this forum, so maybe the question has been asked before…
Anyway. It’s a question regarding Mograph. I made a grid of 20x50x1 cubes with the clonerobject. I applied a shader effector with a black and white lowres animation of a little geezer that walks across the grid (a bit of 8-bit kinda look), this effector I linked to the y position..Really nice effect!
Ok now this is the problem; i’d like to turn my cloner object to a bunch of rigidbodies, turn my gravity to 0 and apply a local windforce (sphereshaped) that should follow the little geezer around and thus blow away the cubes behind him as a sort of trail… But it seems that you can’t use the shader effector in conjuction with rigidbody dynamics.. Is this true? or is there a work-around?
thanx in advance!