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Activity Forums Maxon Cinema 4D Globe-like Logo Ball

  • Globe-like Logo Ball

    Posted by Scott Roberts on February 23, 2010 at 11:45 pm

    I was given a client’s logo, and I need to turn it into a 3D object. Part of it is this globe pictured here. It was given to me as an AI file, so I can separate this from the text part of the logo, and I tried just doing some extrude nurbs and played around with that to see if anything cool would happen, didn’t look that great…

    I’m still learning Cinema 4D, so how would I go about making this an actual ball, with the same design. And it would have to be the exact design of the logo (you know how it is when you slightly tweak a clients precious logo…) Should I just make a sphere, the import the design as a material? And wrap it around the sphere or something? Is that the best way to do this? There’s no real set idea of what I should do with this ball, so any strategy is greatly appreciated/welcomed. Thanks!

    Scott Roberts replied 16 years, 2 months ago 4 Members · 5 Replies
  • 5 Replies
  • Adam Trachtenberg

    February 24, 2010 at 12:01 am

    You can get pretty close to that layout by creating a sphere primitive and changing the type to Icosahedron. Not exact, unfortunatly, and I know that folks are pretty touchy about their logos….

    You could try to do it as a texture and wrap it around a sphere. Problem is, sometimes artists do 3D-ish things in 2D that aren’t actually possible in 3D. Not sure if this would qualify for that….

  • Scott Roberts

    February 24, 2010 at 3:50 pm

    That’s actually pretty good in theory with the lcosahedron. But how would I go about adding a black border on each of the triangle sections? And that can be done after a white material is added? Thanks!

  • Tim Shetz

    February 24, 2010 at 6:23 pm

    You could make the object editable, turn on Cell Render in effects, set the colors the way you want them…. see the attached photo.

    Hope that helps.

    Tim

  • Ronaldo Montalvo

    February 24, 2010 at 8:21 pm

    as adam points out the icosahedron isn’t exactly your shape but if that shape would fly with the client maybe try putting a sphere set to icosahedron inside an atom array. set the atom array cylinder radius to the size of your lines and set the atom array sphere radius to the same size (so the small atom connector spheres don’t show). the big sphere’s (icosahedron) segment number will control the number of panels in the icosahedron shape.

  • Scott Roberts

    February 24, 2010 at 9:57 pm

    Oh wow, thanks everybody! I now have a 3D ball that looks something like the logo (found out the client doesn’t care if it’s exact, because it’s cool looking!) rolling around on the screen.

    I really appreciate it, now I can move on to the other elements of the project.

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