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Thinking Particles misbehave in Net Render
OK, I can’t cache Thinking Particles, correct?
If I render a particle ridden scene on Net Render with 24 machines, I will get particles popping in and out on certain frames. I rendered a software quality version on one machine and the particles behave just fine. Is there a known problem with Thinking Particles and Net Render?
Is this a 32/64 bit thing? An OS thing?
Thanks,
Brian