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Cutting grass
Looking to create an animation of a mower cutting grass, with a cutaway of the deck. So, need to know what I need to do this.
1) I’ve bought some poly object grass models, and they are OK, but would like to make the case to get the Hair module to grow my own. Would this module make it easier and look better?
2) What do I need to get the grass tips to come off and direct how they fly around, would I use the dynamics to sever the tips then Particles to create some green grass tips flying around? Hmm, or could dynamics do both?
3) Would I use the one grass object created by the hair module or would I need a separate element for the grass particles flying around? ie, one system to create the grass, another system to show the particles moving?
This will be a slow motion demonstration of what happenes when the grass gets cut, mulched and driven back into the turf.
Think of one small grass tips’ journey from being cut off the grass blade, blown around the cutting chamber, bouncing off the blades a couple times, maybe getting smaller each time, then being blown back into the turf. A rough life, it was.
I know I can animate all this, but I’m thinking there would be a mroe elegant way of approaching this. I’ve talked my boss into letting me do this in C4D and not AE, so I hope to make it look good.
Right now I’ve got the Engineering edition of C4D, so there might be some module purchases in my future
Thanks all! I get a great deal of information from the forum!
Matt
Its more fun to ride a slow motorcycle fast than a fast motorcycle slow…