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Cinema 4D (Rotating Camera)
HELP! This is urgent!
In Cinema 4D… I have a camera aiming down at a logo on the ground. I want the camera to rotate (180 degrees exactly) to a logo in the sky. However, when I do this with two simple key frames the camera goes nuts and does extra moves… how can I stop this from happening so that it’s a simple rotation? Anyone have any advice???? I’ve tried messing with the spline and making it linear… but it’s a pain in the A$$.
Jeff Clark
Broadcast Designer | Animator
je********@****ni.com