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UVW’s and sweep nurbs
Hi,
I came across an interesting dilema. I have created a vine using a sweep nurbs. I wasn’t happy with the default UVW texture ofcourse, and none of the base projection methods looked great. I decided to turn to bodypaint, and paint the texture onto the vine. This gave me the control to create a pretty decent texture (try tweaking the UVWS on a twisting sweep nurbs, this I gave up on). In order to paint in bodypaint, I needed to convert my sweep nurbs to a polygon surface. I thought Once I created the texture, I could copy the UVW map from the polygonal vine to the sweep nurbs, and the projection would be the same. This didn’t work. I want to use the sweep so I can animate the end position so it grows. I’ve posted the file here:https://clientshare.ccfv.com/
user: gold
pass: goldtemp
file: vineThanks for any suggestion,
Mike
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