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Multiple spline primitives for sweep nurbs
So i just need to make a track for a roller coaster and i have my path spline drawn out. What i need to know now is if theres a way to attach 3 spline circles to follow the one path. I tried grouping them but didnt work. Im just getting used to C4D, i know in 3ds max i would collapse my hierarchy leaving me with the 3 circles as one object…is there a way to do this in C4D? or just a way i can make 3 circles as one object so i dont have to redraw and manipulate more spline paths for each track tube? thanks.