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Activity Forums Maxon Cinema 4D Transformer like Effect

  • Transformer like Effect

    Posted by Ryan Kehn on April 24, 2009 at 4:05 am

    Hello All,

    I’m working on a Graphic look for our upcoming season and am kind of stumped. I’m trying to create sort of a “transformer” like effect. Basically I want to be able to take 3D text or a couple of Logos, have them sort of break into chunks spin around and pop towards the camera a bit and reform as a different word/logo.

    I can break up the objects just fine with the fracture object in mograph, but Can’t seem to figure out how to get them to reform seperately. Is this a job for thinking particles an PBlurb? Kind of new to advanced animation like this, but would love to figure it out and wow the bosses!

    Thanks for your time!

    Best,
    Ryan Kehn

    Adam Trachtenberg replied 17 years ago 2 Members · 3 Replies
  • 3 Replies
  • Adam Trachtenberg

    April 24, 2009 at 3:19 pm

    It would take some serious thought — and serious rigging — to create a real transformer effect, but if you want polygons to basically explode and reform on another object, you can do that with pBlurp or MoGraph.

    In MoGraph, you would use the Inheritance Effector in Direct mode, with the “morph motion” box checked. Apply the effector to the fracture object.

    Then create a matrix object set to object mode and have it reference the second object (the one you want to morph into). The Matrix Object should be set to Surface mode and the count should be set to the number of polygons in the object that you’re fracturing.

    Finally, set your inheritance effector to reference the matrix object and animate the effector’s strength parameter to perform the morph. You can add in some other effectors and/or deformers create fancier effects.

  • Ryan Kehn

    April 25, 2009 at 4:15 am

    Hey Adam, thanks for the response, it was a great start. I had a couple follow up questions.

    First, is there any way to fracture the object into chunks and not just polygons? Also, when I apply the effects as you laid out above, when I scale up the strength in the inheritance effector, the transition happens, but there are polygons flying everywhere and they don’t completely form the second object. I can tell they are getting there, but it takes some imagination to see the final object. Do I need to break the second object into polygons as well?

    Basically I’m going for something like the following link. Trying to transform one logo into the other, not necessarily just text.

    https://bigmouthpost.com/video.php?videoNum=0105

    Thanks again for your insight!

  • Adam Trachtenberg

    April 25, 2009 at 6:27 pm

    I see. The first part is probably doable with MoGraph, since it’s actually kind of a fake. The letters are just lining up with the cube and not really transforming into it. I’d try to do that with the mograph text object.

    The second part would have to be animated by hand, I’m afraid. I would convert the text to geometry and use the knife tool cut it into chunks. Then use Function>Split to separate the chunks into separate objects.

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