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Rendering a huge scene in separate pieces
Hey guys, your advice needed.
I have a huge scene with more object (polygons) than I care to count. It is a park scene that spans a mile or so and has many things contained within the environment. My intention is to use it as an opening animation but I will be focusing on only certain areas and moving a camera around within those areas. Of course, some of the distant areas will be visible in the background and to render the entire environment is pretty crazy with rendering times and drain on the CPU/memory, even with an 8 core Mac Pro. Let’s say I have 5 areas that I will be showcasing within the entire environment each with their own camera and then a last shot would involve a camera that sweeps backwards through the entire environment from one end to another and then up into the sky to reveal the environment as a whole.
Would it be practical to render these scenes out in pieces, then composite them together? I was thinking of having each area a separate file with the same camera and lighting in every file and render each piece separately, compositing them together later. Is there a better way to do this?
Thanks a million, or trillion, if you count all the polygons I have! ; )
Brian