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Carachter Animation
Hi! I need help!! I am new in Cinema 4d. I have got a character quite similar with the primitive figure of cinema 4d, so it has inverse kinematic tags set. But I found weird to animated! Can I fix its feet on the ground somehow so it can knee with its feet steady on the ground or it is better use the rigging method? I am using the inverse kinematic so the figure doesn’t deform, but if you say that the joint tool is better how can I stop from deforming?
Thank you so much for your help!