-
Spline Dynamics/ Xpresso/ Object Collision
I’ve been looking around all day for good tutorials on how to make a balloon on a string. Actually, a bunch of balloons on a a bunch of strings.
I don’t really animate very often. I cobbled something together out of a number of different tutorials I found on other subjects. Something like this:
I made a string with Lathe NURBS. The spline has a Spline Dynamics tag and two Constraints, one on a fixed “ground” point and one attached roughly to the balloon.
The balloons are animated with an Xpresso tag which links their position to a plane with a wind-deformer on it. As the plane ripples, the balloons move slightly. So far, so good.
Here are my problems:
1) On the first frame, the points on the strings that are attached to balloons are off, and then they “snap” into place on the second frame. This makes the strings bounce around for a while. Is there a way to redraw the initial shape of the spline after the animation is set?
2) I don’t really understand how the up-vector on the target tag works. Actually, I don’t really know how the target tag works to begin with. I’m trying to make the point where the balloon is tied to the string stay pointed at the point where the string is anchored to the ground.
3)for some reason, all my balloons are beside the wind plane, not on top of it. It’s not a big problem, I just don’t know why that is.
and 4) I would love to be able to make the balloons able to collide so I don’t have to worry about objects overlapping.
I can certainly work around most of this, but if anyone can point me in the right direction with any of these issues, that would rock. That would rock hard.




