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Activity Forums Maxon Cinema 4D Sizing textures

  • Sizing textures

    Posted by Matt Gerard on February 5, 2009 at 8:31 pm

    Rookie question here-

    I made a tube with these specs-
    INNER RAD- 445
    OUTER RAD- 450
    ROTATION SEG- 10
    CAP SEG-1
    HEIGHT- 175
    HIEGHT SEG- 1

    Right now it is still a primitive object. I want to create a texture that has stills of several products on it and wrap the outside of the tube with the texture so it looks like, well, a tube with a bunch of products pasted to the outside of it. The tube has a glass material applied to it so it is slightly transparent. See the image to see what I have now-Question is how do I size the texture properly when I create it in photoshop so that it doesn’t distort the images in the texture?

    Also, how can I keep the texture only on the outside face of the tube, and not wrap around to the inside face?

    Thanks!

    Matt

    Its more fun to ride a slow motorcycle fast than a fast motorcycle slow…

    Adam Trachtenberg replied 17 years, 3 months ago 2 Members · 2 Replies
  • 2 Replies
  • Matt Gerard

    February 5, 2009 at 10:58 pm

    Okay folks, after a little (ok, alot) of futzing, I got this far. Not I can’t get how to get my texture to show on the OUTSIDE of the ring, not the inside.

    Any ideas?

    Its more fun to ride a slow motorcycle fast than a fast motorcycle slow…

  • Adam Trachtenberg

    February 6, 2009 at 12:44 am

    As far as I know, the only way to do it is to make the primitive editable, select the inner polygons, create a polygon selection tag, and restrict your texture to the selection (drag the tag into the tex tag’s “Selection” box).

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