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Activity › Forums › Maxon Cinema 4D › bones

  • Posted by Andy Reed on January 15, 2009 at 11:12 pm

    Hey people. I’ve built a character in Cinema4d, and was structured into the position i wanted as i built him.
    Now, i know this is already a mistake as, if i knew i was going to rig him, id have built the character in the “Jesus” pose.
    Now when i’m trying to apply a bone to his arm, the mesh goes all over the place, i think when extruding, a few parts may have become out of place, causing this to happen? Is there some way i can correct this without remodelling the arms?

    thanks in advance.

    -Andy

    Adam Trachtenberg replied 17 years, 8 months ago 2 Members · 1 Reply
  • 1 Reply
  • Adam Trachtenberg

    January 16, 2009 at 3:33 pm

    Sounds like there’s something wrong with your weighting, but hard to tell without seeing the file.

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