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bones
Hey people. I’ve built a character in Cinema4d, and was structured into the position i wanted as i built him.
Now, i know this is already a mistake as, if i knew i was going to rig him, id have built the character in the “Jesus” pose.
Now when i’m trying to apply a bone to his arm, the mesh goes all over the place, i think when extruding, a few parts may have become out of place, causing this to happen? Is there some way i can correct this without remodelling the arms?thanks in advance.
-Andy