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Activity › Forums › Maxon Cinema 4D › TP with rigid body dynamics?

  • TP with rigid body dynamics?

    Posted by Brett Waszkelwicz on December 19, 2008 at 8:45 pm

    Is there a way to use rigid bodies within a solver object as thinking particles? I’ve tried a few logical setups to no avail. I’m trying to create many particles that will fall to the ground and collide with the ground according to their irregular geometry.

    Thanks!

    Adam Trachtenberg replied 17 years, 9 months ago 2 Members · 1 Reply
  • 1 Reply
  • Adam Trachtenberg

    December 19, 2008 at 10:43 pm

    I don’t believe it’s possible. Dynamics predated TP and it hasn’t been updated in eons.

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