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Activity Forums Maxon Cinema 4D make thicker plugin

  • Adam Trachtenberg

    November 14, 2008 at 9:47 pm

    Not sure of the link, but it really isn’t necessary anymore. There are several ways to do the same thing natively. 1) use the extrude tool with caps checked; 2) use cloth nurbs with thickness and no subdivisions; 3) use the explosion deformer with cluster thickness and nothing else.

  • Phil Biggs

    November 15, 2008 at 2:09 am

    Thank you,
    the Explosion FX worked (following a current state to object command). I have been trying to build a British soccer team logo in 3D. The 2D logo has a scroll drawn to look 3D.

    It has been a challenge to make the fake 3D into actual 3D to match the 2D original (if that makes any sense). I had been trying with splines and sweep nurbs but couldn’t match the original shape accurately enough. I ended up using polys in a hypernurbs object and then adding the thickness. I would still like to build this with splines so I can animate the scroll growth with the sweepnurbs start and end parameters. Is there any way I can create a spline from the existing points of my polygon object (say the top row of points)?
    Cheers,
    Phil

  • Brian Jones

    November 15, 2008 at 2:33 am

    You can get a spine from selected edges. Use Structure/Edit Spline/Edge to Spline

  • Matt Gerard

    December 3, 2009 at 6:47 pm

    Thank you thank you thank you….

    Its more fun to ride a slow motorcycle fast than a fast motorcycle slow…

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