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Rigging a null object for IK????
Okay so I’m a novice to say the least, trying to learn the world of 3d modeling and animation. I created a robot using a lot of splines and sweep nurbs and deformers and booles along with polygon objects both editable and un-editable. the method in which i went about doing this is probably not the most efficient but like i said I’m a novice, so i really don’t know any better way as of yet. Everything is a child of some other part of the heirarchy. and they are all within a null object. I was wondering if it is possible to create an ik chain for animation for this? It seems i can’t create an IK chain for a null object so i was wondering if there were some way of converting all the objects and what-not into something i would be able to work with? I understand the object has to be editable to create an Ik chain. when i was creating it i didnt plan for the future of animating it. Im guessing this is where i went wrong. But I feel like there has to be a way of creating complex models and animating it. right? any help would be appreciated! Thanks