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Mograph Random Effector w/time offset
I need some help with offsetting (or delaying) my animation keyframes in time.
I have a fast, localized animation with 3 cubes (about 12 frames) starting from a Visibility of 0%. These cubes are grouped into a null object. I placed the null into a Cloner Object set to Grid Array so that when the child group’s animation is finished, the Cloner Object looks like a flat stylized wall.
If I apply a Random Effector with Position Scale and Rotation unchecked, and then adjust my Time Offest, I get an interesting effect where the individual nulls animate at different times but eventually achieve their end position of the flat stylized wall.
I hoped that I could change my Effector’s Falloff shape to Box, then move it across my Cloner object, resulting in a ‘wake’-like effect – creating the wall from left to right then settling into the flat state. But this has proven difficult to control. Either too many shapes in the Falloff area change at once – negating a ‘wake’ effect, or my current time catches up with my null’s keyframes – and the entire shape is completed too soon.
Is there a better way to solve this problem? Perhaps by ‘freezing’ the animation of my clones until touched by a Falloff shape?
I’d appreciate any and all ideas.
Thanks!
Mike