Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity › Forums › Maxon Cinema 4D › Importing 3ds Max projects to C4D

  • Importing 3ds Max projects to C4D

    Posted by Mark Dickson on May 7, 2007 at 1:39 pm

    Hi, & apologies if this topic has been covered!

    I am (wondering how/to what extent I can import a 3DS Max project & its animation into C4D R10.1? (PC)

    a/ Can the FBX format do this? What will it allow/disallow?

    b/ Would I need to open & re-save all the models/project in obj or FBX format?

    c/ Would the texture maps import with/without problems

    d/ can camera motion be imported?

    As you can see I would like to get as much advice/experience/detail as possible!!!

    BTW the project does not involve dynamic/character simulation AFAIK.
    The models are generally static but the camera will move

    Thanks again in advance

    Mark Dickson replied 19 years, 4 months ago 1 Member · 0 Replies
  • 0 Replies

Sorry, there were no replies found.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy