Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D Model aircraft wingtips

  • Model aircraft wingtips

    Posted by Alan Lacey on March 25, 2007 at 7:11 am

    Okay the wings are easy, with a loft, but how do you get a nice cross section ending with the typical curve?

    I’ve seen some fabulous models, so how’s it done?

    Alan

    Adam Trachtenberg replied 19 years, 5 months ago 2 Members · 3 Replies
  • 3 Replies
  • Adam Trachtenberg

    March 25, 2007 at 3:42 pm

    You would have to convert the loft to polygons and do some poly modeling. In the alternative, there are a couple of patch modeling plugins available that would allow you to make the shape with splines.

  • Alan Lacey

    March 25, 2007 at 7:45 pm

    I was hoping for something like Maya’s boundary curve surfaces.

    Can you give me a hint as to the where’s and hows of the plugins Adam.

    Thanks for your guidance

    Alan

  • Adam Trachtenberg

    March 27, 2007 at 3:23 am

    I’m not familiar with Maya’s system, but I imagine it’s patch modeling. Here are the plugin links:

    https://www.heyne-multimedia.de/c4dplugin/indexx.php (spline patch 2)

    https://www.blackstar-solutions.de/ (splurf)

    I don’t have either of them, but from what I hear they work similarly and well.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy