Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D Optimizing Sketch & Toon

  • Optimizing Sketch & Toon

    Posted by Kurt on January 29, 2007 at 11:11 pm

    I’ve got a scene going that renders fast in the viewport, but is taking absolutely forever in the renderer. I’ve had similiar problems in Sketch & Toon in the past, but can’t seem to figure this one out.

    Is there a good resource / website for optimizing Sketch & Toon settings??

    Thanks
    Kurt

    Mylenium replied 19 years, 3 months ago 2 Members · 3 Replies
  • 3 Replies
  • Mylenium

    January 30, 2007 at 8:16 am

    Check the geometric resolution of your objects and LOD levels, e.g. if Splines have small “Adaptive” angles, HN settings are high, primitives have high settings etc.. Viewport rendering uses a much cruder resolution than the actual frame render. Take down all such settings to the bare minimum or S&T will take forever to trace aall segments. No point in having a segment if it’s smaller than 1 pixel in the final render, if you get my meaning.

    Mylenium

    [Pour Myl

  • Kurt

    January 30, 2007 at 6:37 pm

    Thats a good suggustion, so I tried that. Still having problems with this particular file, unfortunately

    I am also using Xfrog Hydras to create some arrays… but none of this stuff is real complicated. Is the combo poss a problem?? all of the models are real simple / basic.

    Is there any way to get Sketch to use the same dirty settings it yses for the Viewport? That wouls be fine for this project, everything is getting treated in AE anyway.

    Thanks

    kurt

  • Mylenium

    January 30, 2007 at 7:39 pm

    Mmh, you can’t really make C4D use the simplified polygonal approximations it uses for OpenGL also use for rendering, but if you adjsut the settings, they should be equal. If you are using XFrog, check the geomtry density for your branches and the other stuff. Also make sure you disable things like “always render perfect) on sphere objects which you may be using in your Hydras.

    Mylenium

    [Pour Myl

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy