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Material/Shader Help
Hi,
I’m currently making a music promo which has involved modeling the interior of the
brain, nerves and cells (think of the fight club title sequence and you know what I mean).I’ve got everything animated and lighted how I want the problem is that I can’t get the materials
to look cell like (sounds stupid i know). I’m trying to make it so that when the main light casts
across each cell the bumped surface glows, but if i apply this same material to all the cells i don’t
want the background cells glowing to the same intensity (which will lose the sense of depth and scale).Something like this, but with less of the background showing and more emphasis on the foreground:
https://www.jackals-forge.com/catacombs/humanbody/BBC03.jpgAlso any advice on getting the materials to look of a high quality would be helpful, as the ones I have created so far look rather dull.
Any help on things I could try or even point me in the right direction for a greater understanding of
the material/shader system in C4D would be great. Hope someone can help.
ThanksMark